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Players should draw cards that finish runs or sequences in order to gather cards that can readily connect with other cards in their hand. For example, it would be advantageous to draw a 4 or 7 of hearts if you have a 5 and 6 of hearts. Manbest rummy apps in indiaaging your hand well is another essential component of strategy. Players should continuously assess which cards, based on their ability to form melds, they should keep and which ones they should discard. Although high-value cards can greatly raise your score if another player declares first, it can be dangerous to hold onto them if they don't contribute to your melds. Because of this, it's usually a good idea to discard high-value cards unless they could be used in a meld.

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As an example, if a player has two hearts in a row (e.g. 3. Drawing a 4 or 7 could finish a run, while drawing another 5 or 6 of any suit could add to a set. Acknowledging these opportunities improves a player's chances of going out before their opponents as well as their ability to form melds.