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A complex part of Rummy Apna is determining when to stop playing a round and when to keep playing, which calls for careful evaluation of a number of variables. Instead of risking earning points if another player declares first, it might be prudent to drop early if you have a bad hand—one that lacks possible sets or sequences. By dropping early, you can reduce your losses and refocus for the following round. On the other hand, it's usually worthwhile to keep playing if your hand appears promising with multiple possible combinations developing.